Changes after technical work!
The following changes were made during the technical work:[Classes]
[Warrior]
⬦ Swift pity now only applies when the Swift Glyph is in use.
[Valkyrie]
⬦ Overall damage reduced by 0.5%
[Godsfall]
⬦ Gaining stacks from the skill have been moved to the first hit.
[Mystic]
[Healing Totem]
⬦ Fixed an issue where the flash effect could last for the entire fight.
[Slayer]
[In Cold Blood]
⬦ Applying the effect now resets the cooldown of the “Overhand Strike” skill.
[Archer]
[Sequential Fire]
⬦ Base cooldown of the skill has been reduced from 5 to 3 seconds.
[Sorcerer]
⬦ Overall damage increased by 1.5%.
[Ninja]
⬦ Overall damage reduced by 1%.
[Reaper]
⬦ Overall damage reduced by 0.5%.
[Gunner]
[Obliteration]
⬦ The number of missiles have been reduced from 12 to 8; damage has been increased proportionally to the lost missiles (total damage remains the same).
[Priest]
[Holy Burst]
Base damage increased by 50%.
[Replenishment]
⬦ Now scales with attack speed.
[Burst Fire]
⬦ The first phase of the skill now casts faster.
[Dungeons]
[Lumikan's Dream (Hard)]
⬦ Changed the skull mechanic - the eye effect is now applied to party members randomly.
[Killing Grounds]
⬦ Fixed the the snowball mechanic in normal mode.
Maintenance